Disable ragdoll without changing Kinematic boolean?

Is there a different way to avoid having a character under the effect of its ragdoll without setting its rigidbody to kinematic? I have a character working with animations and with physics (jumping/walking) from the rigidbody which I don’t want disabled when I’m not in “ragdoll mode.”

In the end, when a character dies, he should become a ragdoll, but while alive, the character should be able to change its velocity.

I figured out a different way to do it: I disabled colliders of each bodypart under the effect of the ragdoll that had a collider, and then enabled them on death. This makes it so that you do not need to disable kinematics when not in “ragdoll mode.”

Toggling freezeRotation on all of the rigidbodies worked for me!