Alright, so I have this very annoying problem that keeps occurring after an hour or so. I have 3 3D Text Objects that are being changed via the Update() method, and everything works great until after a certain amount of time that causes this line right here:
GetComponent<TextMesh>().text = "Fuel: " + playerScript.Fuel.ToString("f1") + "%";
And 2 others that are closely like it to return a NullReferenceException. I can’t find a solution once it occurs, UNLESS I restart Unity, which is making absolutely no sense whatsoever. Anybody care to shine some light on the subject?