I only just got started with unity and I imported the character controller asset and all I did was drag and dropped the first person controller into the scene and I can’t play the game because of compiler errors. But I got the errors when I imported the asset. When I double click the error in the console it doesn’t show me where the error is. How do I fix the errors? The error I get is:
Could not start compilationWin32Exception: ApplicationName=‘“C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe”’, CommandLine=‘“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\us.exe” @Temp/UnityTempFile-6842ed7a5d3a4c04eb50c65426fb103d’, CurrentDirectory=‘C:/Users/Nope/Documents/Terrain Test/Assets/…’ System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Utils/Program.cs:33) UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32)UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List1 arguments) (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20) UnityEditor.Scripting.Compilers.UnityScriptCompiler.StartCompiler () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/UnityScriptCompiler.cs:63) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)