Why is this happening? (Terrain/Light Issue)

Hi,

I have been dealing with a lighting issue for over a week now and never really attended to it. Now that I have attended to it, I can’t seem to figure out how to fix it…

Here is an image of what is going on:

Some lighting is per-pixel (whereas other lighting is per-vertex). Unity has both, but puts a limit on the number of pixel lights on any surface (change in quality settings). My guess is that you have gone over the pixel light count. So on the light, set the Rendering Mode to Important and consider increasing the pixel light count.

Not sure that’s it, but its good to check.

Another idea…the shader on your terrain, if you’ve chosen to use anything other than Unity’s terrain shaders that could be it.