Thanks! that worked for me (build setting > PC and go Player setting and disable use Directx 11.)
the problem is with dx11… switching between PCs gives me different exposures on lightmapping… on my old netbook it looks the same as the android builds, but on my new notebook every lightmapped surface looks overexposed…
Same issue here. I just went from version 4.3 to 4.6. When I loaded everything from before everything looked way over bright when creating light maps. I adjusted the values down so get them to look right, but when I compiled a test to mobile, it was very dark.
So if you are having a similar issue, the above fix worked great!