Hello everyone…
Quick question:
ParentObject.cs
_childObject = Instantiate(Resources.Load(_childObjectPath)) as GameObject;
_childObject.transform.parent = this.transform;
Debug.Log (_childObject.transform.position);
I get this in the dbg:
(0.0, -0.2, 0.0)
UnityEngine.Debug:Log(Object)
But I check on my hierarchy to see if the childObject is actually child of the parentObject.(It is…) but to my surprise the position that appears on the inspector is different to the one that it debugged.
To be precise…
(5.7,-0.2,1)
The one the debugger gives me is the correct position(which I gave to the prefab when I created it…).
Why is it changing?
Thanks for your help and time.