In my game project, I’ve got the Input Manager with a Horizontal input set to 5th axis for all joysticks. Within Unity, this works fine, and the game controls as it should. However, when I publish a build (Mac) on the Input Configuration screen at start up, the Control that was set to axis 5 is now set to axis 0. the joystick buttons remain set correctly, but when I try to use the controller within the build, nothing works. I’ve tried this with multiple controllers that work great within Unity, but as soon as I make a build, they stop working.
any thoughts?