I’m aware that this is a really open question. But since I’m starting from scratch, that’s why I was wondering was is the most popular order to create and integrate 3d Assets.
This is how I think things should be done (from vague ideas and from a conceptual point of view)
- Create models, uvmappging and texturing using your fav 3dpackage and 2d editor.
- Rigging and Animation (using in this case Maya)
- Assign animation sequences with Unity animator to create a state machine.
My question is, is it a good idea to create the animation controllers and individual animations in Maya, or with the new stuff Unity offers do we have tools to actually animate stuff in Unity with previously rigged meshes?
Thanks in advance.