I need to add some physics to an animated character’s tail. Currently hinge joints are working okay, but they don’t respond to the character’s movement. For example, if the character turns or moves, the joint is not affected.
You can see the issue here:
http://gfycat.com/WhisperedInfamousHellbender (ignore the stretched mesh, I just moved the tail away to see it easier)
Bones are set up like this: