I have a rigidbody that is not registering collision with particles, even though collision is turned on continuous and particles are bouncing off it. The script attached to the box I built partially from the API’s notes on collision:
void OnParticleCollision(GameObject other){
Rigidbody box = other.rigidbody;
if (box){
Debug.Log("Collision!");
Destroy(this.gameObject);
}
}