omg how hard can it be to make a player object follow your finger’s touch input?
spent the past 5 hours googling it and looking on here Answers but others ask and still no one gives a solid solution…
I have a scene setup, camera is following the player object from a standard third-person view, tilted down towards the floor/player at a certain degree, following the player.
I want to now move the player to anywhere I touch on the screen, move to wherever in the level and follow my finger if I continuously drag around the scene… There is a ground plane. So the touch input coordinates I’m guessing will be a 2d coordinate (point on a screen), but the player object has to move left, right, forwards, backwards in 3d, most likely in the z-axis.
Refer to my previous question posted, with my existing code that does not work… Moving player to mouse click, falling through scene - Unity Answers
The answer attempt provided didn’t work, debug log was spitting out errors because I was trying to convert the answer attempt from C# to JS but I guess I did it all wrong too.
I read up everything from the Ray. api and how it draws a ray from wherever you touch on the screen to the scene but I’m not a programmer so I might have an idea how to get it to work but I’m struggling with actually getting the code to work.
I thought this was pretty common and a standard input method for controlling a player in a game… why is it so hard to find a solid answer anywhere?
Please someone help a.s.a.p… so hard to move on with the project without having even the basic core element of the game figured out…