Tree Problem - tree model turned white

Hi All

I have been placing set dressing in my scene for the last few days.
I was navigating around my viewport and it seems that One of the trees, whichI have a many duplicates of, is now broken.

Firstly does anyone know how to fix this?

and secondly, to speed things up, is there a way of selecting all the broken trees and switching them out for another tree model that does work?


Any help would be awesome.

fog off and regeneration tree texture

I know I’m coming to the party late, but I just had this problem a little while ago and it fixed itself when I turned off DirectX11…I know, weird right? I have no idea what caused the issue in the first place, but that was the fix I came up with.

As far as I can tell, it has something to do with the way the tree creator generates what it calls optimized textures. Still doesn’t explain why disabling DirectX11 fixes it though.

Regarding white trees :

Have you checked the material and shader that is part of the tree? Chances are you may have imported a shader or material that has overwritten the original.

alt text

Regarding replacing existing trees :

Click on the tree tab in the terrain inspector alt text , select the tree that you want to replace, then click the Edit Trees button and select Edit Tree. Now change the tree for the one you want to replace it with.

I have the exact same problem, if i delete the tree creator asset and reimported it works fine for some minutes but after a while (i dont know what triggers that) they turn white gray again