Hey !
I’m doing a simple multiplayer client-server game, but I’ve run into a issue where OnNetworkInstantiate is never called.
Here’s my code below for that method, incase I wrote something wrong with it.
void OnNetworkInstantiate(NetworkMessageInfo info)
{
Debug.Log("New object instantiated by " + info.sender);
if(networkView.isMine)
{ //if I am the owner of this prefab
Camera.main.transform.GetComponent<SmoothFollow2D>().target = spawnedPlayer.transform;
}
}
Thanks for any kind of help !