Im trying to rotate my player to face where I last clicked. I’ve acutally manged to do this, but now I want to see the player rotate at a set speed instead of the sprite just changing rotation instantly.
Ive tried several methods I’ve found online, but none of them work for me. Here’s what I have
void Update()
{
if (Input.GetMouseButtonDown (0))
{
Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
diff.Normalize();
float rot_z = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;
transform.rotation= Quaternion.Euler(0f, 0f, rot_z - 90);
Instantiate(ProjectilePrefab, transform.position, transform.rotation);
}
}
The code above works fine, but it shows no movement. I have tried to do this but the position is wrong and the rotation is instant as well:
Vector3 diff = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
var newRotation = Quaternion.LookRotation(diff);
newRotation.y = 0.0f;
newRotation.x = 0.0f;
transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 30);
Any ideas?