importing spline curves from maya to unity?

Was wondering if it’s possible to import spline curves, or spline curves info from maya to unity. I know there are plugins to create splines within unity, but I wanted to import custom splines curves into unity and be able to move an object along it. Any help on how to do thing would be great, thanks!

I have not come across one yet, despite looking for some time.

I resorted to attaching an object to a Spline (Using the spline as a motion path) and baking the Key Frames from the Simulation.

I baked the frames to a Polygon object, and exported into Unity. Naturally, once in Unity edits cant really be made to the animation.

Using Parametric Length as opposed to spacing in Maya allowed me to bake one Keyframe per Spline point allowing for accurate speeding up and slowing down of the object. (So long as you know the time in which it should take for the object to travel along/around the spline.