I’m using Mecanim root motion for my player’s movement, just like in the tutorial video. However, I am concerned that my character’s speed will vary depending on the frame rate. Will the animations (and therefore the speed of the character) always be played at the same speed? Do I have to go back To Controller.Move and Time.deltaTime?
Also, what does Animator.updateMode do? If I set that to Animate physics will it help?