What I want to do: have a sphere on which force is applied when W is pressed. But in order to add force forward, I have to add a parent that won’t rotate when force is added, so the parent’s axis will stay at the right place.
Also, this is like a third person view, the camera is behind the sphere.
But, if I add force to the sphere and it moves, I also have to update the parent’s position, I do like this:
transform.position = child.transform.position - child.transform.localPosition;
The problem is, when I right click I want to rotate the sphere and camera 90 degrees. I do it like this:
camera.transform.RotateAround(transform.position,new Vector3(0,1,0),-90);
transform.parent.Rotate(0,90,0);
However when I click and rotate the entire thing, the sphere moves out of the scene, without me doing anything but the rotation.
What am I doing wrong?