Photon Network (Controlled Locally) (SOLVED!!!).

So guys i was building my game and everything went fine , however in my game i suppose to control other objects when i do a curtain move , however this objects either abandoned by his owner (by transforming to another one )or objects instantiated by the host , so what i want is a solution to overcome the controlled locally part , what happen when i attempt to control an object which is not instantiated by me is that every time i move , it comes back to where it was.

summing this up : i need a way to overcome (Controlled Locally) Function .

EDIT : GUYS I SOLVED IT , U CANT CHANGE THE OWNER BUT U CAN CHANGE THE OWNER ID WHICH CHANGE THE OWNER , I DID AND IT WORKED AND I CHANGED THE OWNERSHIP USING THE OWNER ID , I AM SO HAPPY!

GUYS I SOLVED IT , U CANT CHANGE THE OWNER BUT U CAN CHANGE THE OWNER ID WHICH CHANGE THE OWNER , I DID AND IT WORKED AND I CHANGED THE OWNERSHIP USING THE OWNER ID , I AM SO HAPPY!

This worked for me… Photon Networking 2 - Transferring Ownership - YouTube

Your post sent me looking in the right direction. Thanks.