Resize Plane?

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is is possible to resize the plane to the distance of two sphere. I hope you can understand me. The left downer corner to the left sphere the right upper to the right spehere.Like a selection box. I want to cover with the plane an entire region with two Vector3

Yes, of course, probably. It is the simple geometrical task. But at first the “correct” plane is necessary to us. (scale on guides equal 1 will give the size 1x1 in a world). It is possible to create the plane in 3dmax and to import. If isn’t present, instead of the plane it is necessary to take a standard cube and, for example, scale on a y axis to make equal 0.1 or less. So, we have all necessary, now a small code(write on CSharp):

 public Transform sphere1 = null; //our sphere number 1
 publuc Transform sphere2 = null; //our sphere number 2

 void Start() {
  //if you scale your plane in xz, then
  Vector3 pos1 = sphere1.position;
  Vector3 pos2 = sphere2.position;
  pos1.y = this.transform.position.y;
  pos2.y = this.transform.position.y;
  //Sets new position of our plane
  this.transform.position = 0.5f * (pos1 + pos2);
  //Calculate new scale for plane
  float scaleX = Mathf.Abs(pos1.x - pos2.x);
  float scaleY = this.transform.localScale.y;
  float scaleZ = Mathf.Abs(pos1.z - pos2.z);
  this.transform.localScale = new Vector3(scaleX, scaleY, scaleZ);
 }

And attach this script to your plane.