Hello u unity users.
How would you count how many times a specific animation plays from a random range of animations? In this case I want “swing” to play 5 Times, // then do something.
(“Roll”,“spin”,“swing”)
Hello u unity users.
How would you count how many times a specific animation plays from a random range of animations? In this case I want “swing” to play 5 Times, // then do something.
(“Roll”,“spin”,“swing”)
you could have an int counter so after ever time the animation plays add one value to it like so:
public int counter = 0;
animation.Play(playur animation);
counter +=1;
or for a specific animation
if (animation.Play(ur specific animation)) {
counter +=1;
}
if(counter >= 5) {
//do ur thing
//reset the counter
counter == 0;
}
He even forgot to close the “()” x),
thank you thorney !