hey im trying to write a script for a destruction type thing
but i need to attach a rigidbody then a object is hit by a ball (this object has a mech collider)
Im firing a ball from the player it has a rigidbody attached(obviously)
but when it hits an object with my script attached that has
onCollisionenter and then attaches a rigidbody and also does other stuff
but on collision enter doesnt get called
also i tryed adding a rigidbody on the object that the ball is hitting and set it to kinematic and onCollision got called (couldnt attach rigidbody cause it already had one)
but for what im doing i CANT have a rigidbody with kinematic checked for the object that the ball is hitting.
SO IF someone could explain whats happening that would be great becasue i though this should have worked (i have been using unity for quite a while so im not a complete noob. well i thought i wasnt)
sorry for any spelling mistakes i wrote this quickly
~Scott