Hello,
Im having problem with a script I’m using with GUI, Its with a door open script when the player enters the trigger a GUI will show up saying “Press ‘E’ to open the door” when the player leaves the trigger the GUI will go away but if you open the door and then leave the trigger the GUI will not go away and will say up till the player closes the door. Could anyone help please.
Below is the script I’m using.
var smooth = 2.0;
var DoorOpenAngle = 90.0;
private var open : boolean;
private var enter : boolean;
private var defaultRot : Vector3;
private var openRot : Vector3;
function Start(){
defaultRot = transform.eulerAngles;
openRot = new Vector3 (defaultRot.x, defaultRot.y + DoorOpenAngle, defaultRot.z);
}
function Update (){
if(open){
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, openRot, Time.deltaTime * smooth);
}else{
transform.eulerAngles = Vector3.Slerp(transform.eulerAngles, defaultRot, Time.deltaTime * smooth);
}
if(Input.GetKeyDown("e") && enter){
open = !open;
}
}
function OnGUI(){
if(enter){
GUI.Label(new Rect(Screen.width/2 - 75, Screen.height - 100, 150, 30), "Press 'E' to open the door");
}
}
function OnTriggerEnter (other : Collider){
if (other.gameObject.tag == "Player") {
enter = true;
}
}
function OnTriggerExit (other : Collider){
if (other.gameObject.tag == "Player") {
enter = false;
}
}
Thank you for reading my post and I hope you have a great day.