Perlin noise sphere

I Have managed to create some random terrain using perlin noise as well as a voxel system, my quetion is how would i make a phere defor using perlin noise, eg a random planet generator :smiley:

Hi,

generally, there are two ways to achieve this:

  1. You need to find a way to map 2D noise to a sphere. There are several methods to do this, but none is perfect, as they will either create distortions or seams or both. The most common methods are described here: http://vterrain.org/Textures/spherical.html Iā€™d recommend a cubic aproach, as the distortions are tolerable and the seams can be worked around.
  2. A noise map on a sphere is possible without seams or distortions, but you need 3D noise for that, as is described here: Improved perlin noise

Iā€™m pretty sure this is included in the Unity procedural examples asset? Procedural Examples | Tutorial Projects | Unity Asset Store