Hello! I wrote a very basic airplane control script that I will soon refine, but one major problem occurs. If you fly straight up or straight down, the plane gets locked and you can not move up and down, you can only spin. Any help would be greatly appreciated. The Z rotation is to simulate tilting btw.
private var speed = 150.0;
private var tspeed = 100.0;
function Update () {
var hor = Input.GetAxis("Horizontal");
var ver = Input.GetAxis("Vertical");
transform.Translate(Vector3.forward * Time.deltaTime * speed);
transform.Rotate(ver * tspeed * Time.deltaTime, 0, 0);
transform.Rotate(0, hor * tspeed * Time.deltaTime, 0, Space.World);
transform.localEulerAngles.z = (45 * -hor);
}