Hello Everyone,
im looking for a way to control animation speed with a float variable. Any ideas for this newby?
function Update () {
model.animation.PlayQueued(anims[Random.Range(0, anims.length)]);
Hello Everyone,
im looking for a way to control animation speed with a float variable. Any ideas for this newby?
function Update () {
model.animation.PlayQueued(anims[Random.Range(0, anims.length)]);
var mySpeed : float = 1.2f;
// in some code
animation["Walk"].speed = mySpeed;