Car enter and exit script not working

I have this script and when i try to use it it says input key (letter of key) not set up. How do i set the key up or is there something wrong with my script?

var Car : Transform;

var player : Transform;

var exitPoint : Transform;

var doorTriggerLeft : Transform;

var PlayerCamera : Camera;

var CarCamera : Camera;

var isPlayerVisable : boolean;

var enterDistence = 10;

static var playerInVehicle = false;

private var inRange = false;

value = Input.GetButton (“e”);

value = Input.GetButton (“q”);

function Update () {

var Char : GameObject;

Char = gameObject.Find(“Soldier_Locomotion”);

var player : Vector3 = Char.transform.position;

var distence : Vector3 = player - transform.position;

if (distence.magnitude < enterDistence)
{
	inRange = true;
}
else if (distence.magnitude > enterDistence)
{
	inRange = false;		
}

if (inRange == true)
{

  if  
  (Input.GetkeyDown("e")&& isPlayerVisable){
   //Make player invisable and still standing
   player.gameObject.SetActiveRecursively(false);
   player.gameObject.active = false;
   // Parent player to ExitPoint
   player.parent = exitPoint.transform;
   player.transform.localPosition = Vector3(-1.5,2,0);
   //Parent playerParent to car
   exitPoint.parent = Car.transform;
   exitPoint.transform.localPosition = Vector3(-0.5,2,0);
   // Enable car as controllable object
      GameObject.Find("ArcadeLambo").GetComponent("CarController").enabled =true;
     PlayerCamera.enabled = false;
     CarCamera.enabled = true;
}

else {	
	if (Input.GetkeyDown("q")){
     // Make Character visable again.
     player.gameObject.SetActiveRecursively(true);
     player.gameObject.active = true;
     // Unparent Player from everything.
     player.transform.parent = null;
     // Parent Exit Point to Door Trigger.
     exitPoint.parent = doorTriggerLeft.transform;
     // Disable car as a controllable
     GameObject.Find("ArcadeLambo").GetComponent("CarController").enabled = false;
     PlayerCamera.enabled = true;
     CarCamera.enabled = false;
    
	}
}

}
}
function OnTriggerEnter(Player : Collider) {
isPlayerVisable = true;
}

function OnTriggerExit(Player : Collider) {
isPlayerVisable = false;
}

The problem is that you didn’t write it yourself, hence you have no idea what it’s doing or how.