remove this post

remove this post

http://forum.unity3d.com/threads/4988-Flickering-Light

Please search for similar questions/answers, tuts, vids, code snippets, etc

var myLight : GameObject;
var t : float;
var threshold : float = 0.5f;

function Update() {
     t += Time.deltaTime;
     if(t >= threshold) {
          t = 0.0f;
          if(myLight.enabled == true) {
               myLight.GetComponent(Light).enabled = false;
          }
          else {
               myLight.GetComponent(Light).enabled = true;
          }
     }
}

You can also change the light.intensity instead.

There are also parameters to do it automatically with particle systems