remove this post
http://forum.unity3d.com/threads/4988-Flickering-Light
Please search for similar questions/answers, tuts, vids, code snippets, etc
var myLight : GameObject;
var t : float;
var threshold : float = 0.5f;
function Update() {
t += Time.deltaTime;
if(t >= threshold) {
t = 0.0f;
if(myLight.enabled == true) {
myLight.GetComponent(Light).enabled = false;
}
else {
myLight.GetComponent(Light).enabled = true;
}
}
}
You can also change the light.intensity instead.
There are also parameters to do it automatically with particle systems