I have a bullet prefab, which has a hitpoints progress bar above it and zero rotation by default.
The bar is invisible unless the bullet collides with other missiles. The rotation corresponds to direction of its movement.
However, when I write
Instantiate(Resources.Load("bullet"));
and call this instruction fast enough the initial view of the prefabs appears for a moment, which looks incongruously.
Using
(Instantiate(Resources.Load("bullet")) as GameObject).renderer.enabled=false;
doesn’t help.