So i have some basic things to ask about TextureAtlas i.e Performance issues
using —> NGUI 2.6.1 and Unity 4.3
- I have loaded all my atlas at runtime i.e in splash screen. Is it a good way to do it ?
- Which one is better to make 4 atlas of 1024 X 1024 or 6-7 atlas of 512 X 512 .By making 6-7 atlas i can segregate more easily i.e 1 atlas for main menu,1 for game over but in case of 1024 my main menu atlas contains some of my game over texures also.
- Is it good to make 1024 X 2048 atlas or above it ?