Fog Problem After Build

I’ve enabled a fog in the render settings in my scene but after building and running the game, the fog did not work. This problem is only in builds. In the Unity Editor, the fog seems to work.

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Important things you need to know is that I am using Windows 8.1
I’ve encountered different problems such as crashing when opening a large scene. The solution I used to fix this is forcing the Editor to run in DX11. I don’t know if this is the reason for the fog problem.

Is there anything I can do? If not, are there alternatives for the fog? The scene looks really ugly without the fog T-T

Have you tried setting the fog to linear? Linear fog will show a consistent experience between the editor and devices/screens. The density of the exponential fogs might have to be adjusted per screen size.

@DMTSource: You are not far off.

Spent a few hours looking to try and find out what this problem was, found this and realised when I was changing the fog mode it was linear fog causing the problem and had to change it to exceptional squared.