I’m trying to get the world to screen position but something isn’t working as I thought it should. With my code the z (which will be the y for the gui object) says it’s always the same when I use the WorldToScreenPoint even though it is completely different in the world positioning.
Here is the code:
void OnGUI(){
if(_showRing){
GUI.Box(new Rect(ringPos.x,ringPos.y,100,100),"",ring);
}
}
public void WaypointBeingEdited(Transform waypoint){
editedWaypoint = waypoint;
ringPos = Camera.main.WorldToScreenPoint(new Vector3(editedWaypoint.transform.position.x,editedWaypoint.transform.position.z,0));
_showRing = true;
}
Any help with this would be very much appreciated! And if you need any more information please tell me and I will update the post.