Hey,
I have a problem with my enemy prefab.
I have attached 3 child to the prefab. When I instantiat like 4x my prefab they all have the same childs ; logically. But I think this cause the trouble that my physics2D.OverlapCircle isn’t working anymore.
The code is attached to the prefab. So maybe this .find is the bug, because it doesnt know which “collCheckRight” o.O’
Problems by understanding my written trash ?
My Pics:
Problems in understanding ? Ask me ;P
Regards,
LifeArtist