Placing an object around character in 3d space?

Hi!

Im trying to make a shield that can be placed around the player, in the player desired position, in the 3d world, in order to block some shots…

I was thinking on making a prefb, and instantiating it on the desired position, with some sort of orbit. Any Idea on how to make this? Here an ilustration.

I apreciate it. :smiley:

Why not just have a Quad as a child of the player. You can turn the renderer and the collider on and off to turn the shield on and off. You can move the shield to desired position as needed. No reason to instantiate a game object. You don’t give any details on the movement code, so I cannot be more specific on how to position the Quad.