error CS1031: Type expected. Following Tutorial

using UnityEngine;
using System.Collections;

public class NetworkManager : MonoBehaviour


private const string typeName = "RhysTron";



private const string gameName = "TronRoom";
{


	private void StartServer()
	{
		Network.InitializeServer(4, 25000, !Network.HavePublicAddress());
		MasterServer.RegisterHost(typeName, gameName);
	}

	void OnServerInitialized()
	{
		Debug.Log("Server Initializied");
	}

	void OnGUI()
	{
		if (!Network.isClient && !Network.isServer)
		{
			if (GUI.Button(new Rect(100, 100, 250, 100), "Start Server"))
				StartServer();
		}
	}


	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}

Full Error Assets/Scripts/NetworkManager.cs(74,7): error CS1031: Type expected.
Here is the script.

Move the curly brace from line 12 to line 5