Hi there,
my question is whether there is some way I have missed of making a gameObject a child of another object without affecting it’s local scale?
Example:
Object A has a scale of 1,1,1 and it is not a child of any object.
Object B has a scale of 1,1,0.5.
At runtime, Object A becomes a child of object B. Currently, object z suddenly changes scale along the Z axis to account for the 0.5 of it’s parent. Can I avoid this change in any way?