Get analog values of xBox controller's axis

Hey folks!

I imported my animated character in Unity. I have assigned all the controls for its’
animation states except the very last one - camera control. I use xBox controller. I would like my right analog horizontal to control panning and vertical to control the tilt.
I thought of getting the values of the analog sensor and map them on the rotation of my character and the camera attached to him. The pit fall is - I have no clue how to get those values… I print them in console but they are in the range of -1 to 1.
Any clues?! Is it even possible? Or I am just not aware of something that much easier to implement in my case?
Thanks!

Ok I got it, I just lowered the sensitivity in the inputs.