Expecting ( found Update (Javascript)

Ok, so the title is pretty explanatory. In my coding, i have an error saying

Expecting ( found Update on line 333,10

I have no idea what i did…it all looks fine to me!

Error on 33,10

#pragma strict

var ItemID : String[] = ["Wood","Stone","Metal Ore","Iron"];
var Ammount : int[] = [0,0,0,0];
var ItemTransform : Transform[];
var NewTexture : Texture[];
var AllTextures : Texture[];
var InventoryGrid : int;
var Blank : Texture;
var GridNumber : int;
private var AddingItems = false;
private var InventoryOn = false;
private var MouseTexture : Texture;
private var Change = false;
private var Clicks : int;
private var PrevNo : int;
private var HotBarActive : int = 35;
private var PrevTexture : int;
private var TextureNumber : int;
private var JustClicked = false;
private var item : Texture;



function ADDTexture(ItemTexture : Texture)
{
	item = ItemTexture;
	AddingItems = true;
}



function ADD(material : int)
	{
			material = ItemNumber;
		Ammount[material] +=1;
	}


	function OnGUI()
	{
	if(InventoryOn == true)
			{
			GUI.Label(Rect(Input.mousePosition.x - 25, Screen.height - Input.mousePosition.y - 25 ,100,50),MouseTexture);
		
			GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height /2 - 300,800,600));
			
			if(GUI.Button(Rect(100,50,50,50),NewTexture[0]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 0;			
			}
			if(GUI.Button(Rect(150,50,50,50),NewTexture[1]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 1;			
			}
			if(GUI.Button(Rect(200,50,50,50),NewTexture[2]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 2;	
			}
			if(GUI.Button(Rect(250,50,50,50),NewTexture[3]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 3;	
			}
			if(GUI.Button(Rect(300,50,50,50),NewTexture[4]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 4;	
			}
			if(GUI.Button(Rect(350,50,50,50),NewTexture[5]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 5;	
			}
			if(GUI.Button(Rect(400,50,50,50),NewTexture[6]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 6;	
			}
			if(GUI.Button(Rect(100,100,50,50),NewTexture[7]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 7;	
			}
			if(GUI.Button(Rect(150,100,50,50),NewTexture[8]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 8;	
			}
			if(GUI.Button(Rect(200,100,50,50),NewTexture[9]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 9;	
			}
			if(GUI.Button(Rect(250,100,50,50),NewTexture[10]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 10;	
			}
			if(GUI.Button(Rect(300,100,50,50),NewTexture[11]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 11;	
			}
			if(GUI.Button(Rect(350,100,50,50),NewTexture[12]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 12;	
			}
			if(GUI.Button(Rect(400,100,50,50),NewTexture[13]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 13;	
			}
			if(GUI.Button(Rect(100,150,50,50),NewTexture[14]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 14;	
			}
			if(GUI.Button(Rect(150,150,50,50),NewTexture[15]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 15;	
			}
			if(GUI.Button(Rect(200,150,50,50),NewTexture[16]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 16;	
			}
			if(GUI.Button(Rect(250,150,50,50),NewTexture[17]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 17;	
			}
			if(GUI.Button(Rect(300,150,50,50),NewTexture[18]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 18;	
			}
			if(GUI.Button(Rect(350,150,50,50),NewTexture[19]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 19;	
			}
				if(GUI.Button(Rect(400,150,50,50),NewTexture[20]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 20;	
			}
			if(GUI.Button(Rect(100,200,50,50),NewTexture[21]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 21;	
			}
			if(GUI.Button(Rect(150,200,50,50),NewTexture[22]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 22;	
			}
			if(GUI.Button(Rect(200,200,50,50),NewTexture[23]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 23;	
			}
			if(GUI.Button(Rect(250,200,50,50),NewTexture[24]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 24;	
			}
			if(GUI.Button(Rect(300,200,50,50),NewTexture[25]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 25;	
			}
			if(GUI.Button(Rect(350,200,50,50),NewTexture[26]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 26;	
			}
			if(GUI.Button(Rect(400,200,50,50),NewTexture[27]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 27;	
			}
				if(GUI.Button(Rect(100,250,50,50),NewTexture[28]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 28;	
			}
			if(GUI.Button(Rect(150,250,50,50),NewTexture[29]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 29;	
			}
			if(GUI.Button(Rect(200,250,50,50),NewTexture[30]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 30;	
			}
			if(GUI.Button(Rect(250,250,50,50),NewTexture[31]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 31;	
			}
			if(GUI.Button(Rect(300,250,50,50),NewTexture[32]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 32;	
			}
			if(GUI.Button(Rect(350,250,50,50),NewTexture[33]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 33;	
			}
				if(GUI.Button(Rect(400,250,50,50),NewTexture[34]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 34;	
			}
			
				if(GUI.Button(Rect(400,350,50,50),NewTexture[40]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 40;
			}
			
				if(GUI.Button(Rect(450,350,50,50),NewTexture[41]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 41;
			}
			
				if(GUI.Button(Rect(500,350,50,50),NewTexture[42]));
			{
			Change = true;
			Clicks += 1;
			GridNumber = 42;
			}
			
					if(GUI.Button(Rect(600,350,50,50),NewTexture[43]));
					{
					if(MouseTexture == Blank)
					{
					if(NewTexture[43] !=Blank)
					{
					JustClicked = true;
					NewTexture[40] = Blank;
					NewTexture[41] = Blank;
					NewTexture[42] = Blank;
					}
			Change = true;
			Clicks += 1;
			GridNumber = 43;
			}
					
					
					
			GUI.EndGroup();
			}
			if(GUI.Button(Rect(100,550,65,65),NewTexture[35]))
			{
			Change = true;
			Clicks += 1;
			GridNumber = 35;
			}
			if(GUI.Button(Rect(165,550,65,65),NewTexture[36]))
			{
			Change = true;
			Clicks += 1;
			GridNumber = 36;
			}
			if(GUI.Button(Rect(230,550,65,65),NewTexture[37]))
			{
			Change = true;
			Clicks += 1;
			GridNumber = 37;
			}
			if(GUI.Button(Rect(295,550,65,65),NewTexture[38]))
			{
			Change = true;
			Clicks += 1;
			GridNumber = 38;
			}if(GUI.Button(Rect(360,550,65,65),NewTexture[39]))
			{
			Change = true;
			Clicks += 1;
			GridNumber = 39;
			}
	}



function Update () 
		{
	
		if(Input.GetKeyDown(KeyCode.Alpha1))
		{
		HotBarActive = 35;
		}
		if(Input.GetKeyDown(KeyCode.Alpha2))
		{
		HotBarActive = 36;
		}
		if(Input.GetKeyDown(KeyCode.Alpha3))
		{
		HotBarActive = 37;
		}
		if(Input.GetKeyDown(KeyCode.Alpha4))
		{
		HotBarActive = 38;
		}
		if(Input.GetKeyDown(KeyCode.Alpha5))
		{
		HotBarActive = 39;
		}
		
	}
	if(NewTexture[HotBarActive] == AllTextures[TextureNumber])
	{
	PrevTexture = TextureNumber;
	ItemTransform[TextureNumber].active = true;
	}
	
	if(NewTexture[HotBarActive] != AllTextures[TextureNumber])
		{
		ItemTransform[PrevTexture].active = false;
		TextureNumber += 1;
		if(TextureNumber >= AllTextures.Length)
				{
				TextureNumber = 0;
				}
		}
	{
	
	if(NewTexture[40] == AllTextures[0] && NewTexture[41] == Blank && NewTexture[42] == AllTextures[0])
			{
			NewTexture[43] == AllTextures[3];
		}
		
if(Input.GetKeyDown(KeyCode.Tab))
	{
	InventoryOn = !InventoryOn;
	}
	if(AddingItems == true)
		{
			if(NewTexture[InventoryGrid] == Blank)
							{
							NewTexture[InventoryGrid]=item;
							AddingItems = false;
							InventoryGrid = 0;
							}
				else if(NewTexture[InventoryGrid] != Blank)
				{
				InventoryGrid += 1;
				}
		}
		
		if(Clicks == 1)
			{
			MouseTexture = NewTexture[GridNumber];
			PrevNo = GridNumber;
			}
			if(Clicks == 0)
			{
			if(NewTexture[42] != Blank)
			{
			MouseTexture = Blank;
			}
			}
			
			
			
			if(Clicks == 2)
			{
			if(GridNumber < 42)
			{
			if(JustClicked == true);
			{
			JustClicked = false;
			}
			if(NewTexture[GridNumber] == Blank);
			{
			NewTexture[GridNumber] == MouseTexture;
			NewTexture[PrevNo] = Blank;
			Clicks = 0;
			
			}
			if(NewTexture[GridNumber] == MouseTexture)
			{
				Clicks = 0;
				
				
				}
				if(NewTexture[GridNumber] != MouseTexture)
				{
				
				Clicks = 1;
				}
			}
		}
	}
}

@Ian_McCleary
I also found something weird, your end bracket connects to your ongui bracket.
We should not be dumping code though but in your case, I need to.

Here’s the code, I added //comments where I changed something:

#pragma strict
 
var ItemID : String[] = ["Wood","Stone","Metal Ore","Iron"];
var Ammount : int[] = [0,0,0,0];
var ItemTransform : Transform[];
var NewTexture : Texture[];
var AllTextures : Texture[];
var InventoryGrid : int;
var Blank : Texture;
var GridNumber : int;
private var AddingItems = false;
private var InventoryOn = false;
private var MouseTexture : Texture;
private var Change = false;
private var Clicks : int;
private var PrevNo : int;
private var HotBarActive : int = 35;
private var PrevTexture : int;
private var TextureNumber : int;
private var JustClicked = false;
private var item : Texture;
 
 
 
function ADDTexture(ItemTexture : Texture)
{
    item = ItemTexture;
    AddingItems = true;
}
 
 
 
function ADD(material : int)
    {
         material = ItemNumber;
       Ammount[material] +=1;
    }
 
 
    function OnGUI()
    {
    if(InventoryOn == true)
         {
         GUI.Label(Rect(Input.mousePosition.x - 25, Screen.height - Input.mousePosition.y - 25 ,100,50),MouseTexture);
 
         GUI.BeginGroup(new Rect(Screen.width / 2 - 400, Screen.height /2 - 300,800,600));
 
         if(GUI.Button(Rect(100,50,50,50),NewTexture[0]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 0;       
         }
         if(GUI.Button(Rect(150,50,50,50),NewTexture[1]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 1;       
         }
         if(GUI.Button(Rect(200,50,50,50),NewTexture[2]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 2;  
         }
         if(GUI.Button(Rect(250,50,50,50),NewTexture[3]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 3;  
         }
         if(GUI.Button(Rect(300,50,50,50),NewTexture[4]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 4;  
         }
         if(GUI.Button(Rect(350,50,50,50),NewTexture[5]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 5;  
         }
         if(GUI.Button(Rect(400,50,50,50),NewTexture[6]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 6;  
         }
         if(GUI.Button(Rect(100,100,50,50),NewTexture[7]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 7;  
         }
         if(GUI.Button(Rect(150,100,50,50),NewTexture[8]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 8;  
         }
         if(GUI.Button(Rect(200,100,50,50),NewTexture[9]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 9;  
         }
         if(GUI.Button(Rect(250,100,50,50),NewTexture[10]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 10; 
         }
         if(GUI.Button(Rect(300,100,50,50),NewTexture[11]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 11; 
         }
         if(GUI.Button(Rect(350,100,50,50),NewTexture[12]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 12; 
         }
         if(GUI.Button(Rect(400,100,50,50),NewTexture[13]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 13; 
         }
         if(GUI.Button(Rect(100,150,50,50),NewTexture[14]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 14; 
         }
         if(GUI.Button(Rect(150,150,50,50),NewTexture[15]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 15; 
         }
         if(GUI.Button(Rect(200,150,50,50),NewTexture[16]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 16; 
         }
         if(GUI.Button(Rect(250,150,50,50),NewTexture[17]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 17; 
         }
         if(GUI.Button(Rect(300,150,50,50),NewTexture[18]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 18; 
         }
         if(GUI.Button(Rect(350,150,50,50),NewTexture[19]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 19; 
         }
          if(GUI.Button(Rect(400,150,50,50),NewTexture[20]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 20; 
         }
         if(GUI.Button(Rect(100,200,50,50),NewTexture[21]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 21; 
         }
         if(GUI.Button(Rect(150,200,50,50),NewTexture[22]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 22; 
         }
         if(GUI.Button(Rect(200,200,50,50),NewTexture[23]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 23; 
         }
         if(GUI.Button(Rect(250,200,50,50),NewTexture[24]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 24; 
         }
         if(GUI.Button(Rect(300,200,50,50),NewTexture[25]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 25; 
         }
         if(GUI.Button(Rect(350,200,50,50),NewTexture[26]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 26; 
         }
         if(GUI.Button(Rect(400,200,50,50),NewTexture[27]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 27; 
         }
          if(GUI.Button(Rect(100,250,50,50),NewTexture[28]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 28; 
         }
         if(GUI.Button(Rect(150,250,50,50),NewTexture[29]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 29; 
         }
         if(GUI.Button(Rect(200,250,50,50),NewTexture[30]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 30; 
         }
         if(GUI.Button(Rect(250,250,50,50),NewTexture[31]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 31; 
         }
         if(GUI.Button(Rect(300,250,50,50),NewTexture[32]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 32; 
         }
         if(GUI.Button(Rect(350,250,50,50),NewTexture[33]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 33; 
         }
          if(GUI.Button(Rect(400,250,50,50),NewTexture[34]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 34; 
         }
 
          if(GUI.Button(Rect(400,350,50,50),NewTexture[40]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 40;
         }
 
          if(GUI.Button(Rect(450,350,50,50),NewTexture[41]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 41;
         }
 
          if(GUI.Button(Rect(500,350,50,50),NewTexture[42]));
         {
         Change = true;
         Clicks += 1;
         GridNumber = 42;
         }
 
              if(GUI.Button(Rect(600,350,50,50),NewTexture[43]));
              {
              if(MouseTexture == Blank)
              {
              if(NewTexture[43] !=Blank)
              {
              JustClicked = true;
              NewTexture[40] = Blank;
              NewTexture[41] = Blank;
              NewTexture[42] = Blank;
              }
         Change = true;
         Clicks += 1;
         GridNumber = 43;
         }
 
 
 
         GUI.EndGroup();
         }
         if(GUI.Button(Rect(100,550,65,65),NewTexture[35]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 35;
         }
         if(GUI.Button(Rect(165,550,65,65),NewTexture[36]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 36;
         }
         if(GUI.Button(Rect(230,550,65,65),NewTexture[37]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 37;
         }
         if(GUI.Button(Rect(295,550,65,65),NewTexture[38]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 38;
         }if(GUI.Button(Rect(360,550,65,65),NewTexture[39]))
         {
         Change = true;
         Clicks += 1;
         GridNumber = 39;
         }
    }
    }
 
 
 
function Update () 
       {
 
       if(Input.GetKeyDown(KeyCode.Alpha1))
       {
       HotBarActive = 35;
       }
       if(Input.GetKeyDown(KeyCode.Alpha2))
       {
       HotBarActive = 36;
       }
       if(Input.GetKeyDown(KeyCode.Alpha3))
       {
       HotBarActive = 37;
       }
       if(Input.GetKeyDown(KeyCode.Alpha4))
       {
       HotBarActive = 38;
       }
       if(Input.GetKeyDown(KeyCode.Alpha5))
       {
       HotBarActive = 39;
       }
 
    if(NewTexture[HotBarActive] == AllTextures[TextureNumber])
    {
    PrevTexture = TextureNumber;
    ItemTransform[TextureNumber].active = true;
    }
 
    if(NewTexture[HotBarActive] != AllTextures[TextureNumber])
       {
       ItemTransform[PrevTexture].active = false;
       TextureNumber += 1;
       if(TextureNumber >= AllTextures.Length)
          {
          TextureNumber = 0;
          }
       }
    {
 
    if(NewTexture[40] == AllTextures[0] && NewTexture[41] == Blank && NewTexture[42] == AllTextures[0])
         {
         NewTexture[43] == AllTextures[3];
       }
       } //Added Bracket
 
if(Input.GetKeyDown(KeyCode.Tab))
    {
    InventoryOn = !InventoryOn; // Removed Bracket
    if(AddingItems == true)
       {
         if(NewTexture[InventoryGrid] == Blank)
                   {
                   NewTexture[InventoryGrid]=item;
                   AddingItems = false;
                   InventoryGrid = 0;
                   }
          else if(NewTexture[InventoryGrid] != Blank)
          {
          InventoryGrid += 1;
          }
       }
 
       if(Clicks == 1)
         {
         MouseTexture = NewTexture[GridNumber];
         PrevNo = GridNumber;
         }
         if(Clicks == 0)
         {
         if(NewTexture[42] != Blank)
         {
         MouseTexture = Blank;
         }
         }
 
 
 
         if(Clicks == 2)
         {
         if(GridNumber < 42)
         {
         if(JustClicked == true);
         {
         JustClicked = false;
         }
         if(NewTexture[GridNumber] == Blank);
         {
         NewTexture[GridNumber] == MouseTexture;
         NewTexture[PrevNo] = Blank;
         Clicks = 0;
 
         }
         if(NewTexture[GridNumber] == MouseTexture)
         {
          Clicks = 0;
 
 
          }
          if(NewTexture[GridNumber] != MouseTexture)
          {
 
          Clicks = 1;
          }
         }
       }
    }
    }