Hello,
I have a line renderer that IS showing within my Unity Editor window, but NOT in my Unity Game window. Not really sure why?
- The line renderer is using the Toon Basic shader (although, even if I use a simple shader - still doesn’t show).
- Makes no difference when I change the width, or manually change the Vector position of it.
- My camera is an Orthographic.
- It’s compiled for iOS
Not sure what the problem is at all - so I’m just naming anything it could have to do with it.
— Update —
Okay, so when I play the game with my line renderers on, it doesn’t show. But when I move my game camera slightly within the editor, the camera suddenly ‘sees’ the lines and then it works as expected. Might be a bug in the actual editor?
I’ll build to iPhone and see if it occurs there.
— Update 2 —
Nop! Doesn’t show in the build either… Only in the editor - or when I move the camera a little bit in the editor; it will then show in the game window, not sure if this is the same case for iOS.