I wish to access the renderer of all the gameobjects that are getting added to my list together. Is it possible to do so?
I have to do this, so I can check if all of these objects have their Bounds intersecting with a different object.
So my comments still holds. For C#, the code might be:
foreach (GameObject go in instantiatedCrowd) {
Bounds b = go.renderer.bounds;
// Do your bounds checking here
}