I had script make somthing like outline .. but how add disable "Pixel Correct"

I wont add outline but disable Pixel Correct from outline…

using UnityEngine;
using System.Collections;

public class OutlineEffect : MonoBehaviour {

private int[] outlineX = {0,4,0,0,0,4,0,4};
private int[] outlineY = {0,0,4,0,0,4,4,0};
private ArrayList childArray;
private Vector3 tempPosition;

	void Start () {         
	//make children and arrange them
	tempPosition = gameObject.transform.position;       
	childArray = new ArrayList();

	for (int i=0;i<(outlineX.Length)*2;i++) {           
		GameObject child = new GameObject("outlineChild"); 
		child.AddComponent(typeof (GUIText));
		child.transform.parent = transform;         
		child.guiText.text = guiText.text;
		child.guiText.font = guiText.font;
		child.guiText.fontSize = 110;
		child.guiText.material.color = Color.black;
		//child.transform.position = tempPosition;
		child.transform.position = new Vector2 (0.49f,0.945f);
		child.guiText.anchor = guiText.anchor;
		child.guiText.alignment = guiText.alignment;

		if(i<(outlineX.Length)) {
			child.transform.guiText.pixelOffset = new Vector2(outlineX_,outlineY*);*_

* } else {*
_ child.transform.guiText.pixelOffset = new Vector2(outlineX[i-outlineX.Length]2,outlineY[i-outlineX.Length]2);_
_
}
_
* child.transform.guiText.pixelOffset += guiText.pixelOffset;*
* childArray.Add (child);*
* }*
* }*
* void Update() {*
* int i;*
* for (i = 0; i < childArray.Count; i++) {*
_ ((GameObject) childArray*).guiText.text = gameObject.guiText.text;
} } }*_

or can anyone help me to add this script to “outlineChild” ? it work with guitext but wont add it to outlineChild as script name it.

using UnityEngine;
using System.Collections;
 
[ExecuteInEditMode]
 
public class ScaleFont : MonoBehaviour {
    public Vector2 offset;
    public float ratio = 10;
 
    // Use this for initialization
    void Start () {
    }
 
    // Update is called once per frame
    void Update () {
    }
 
    void OnGUI(){
       float finalSize = (float)Screen.width/ratio;
       guiText.fontSize = (int)finalSize;
       guiText.pixelOffset = new Vector2( offset.x * Screen.width, offset.y * Screen.height);
    }
}