How can I programaticly spawn powerups? I need an example in c# of how to do this. My complete code is as follows:
using UnityEngine;
using System.Collections;
using System.Timers;
public class Random_Powerup_Generation : MonoBehaviour
{
private static Timer PowerupTimer;
private int newPower;
// Use this for initialization
void Start ()
{
//randomize timer to int between 15000 and 45000
double powerupInterval = Random.Range(15000,45000);
//create timer
PowerupTimer = new Timer(powerupInterval);
//create the event for the timer
PowerupTimer.Elapsed += new ElapsedEventHandler (CreateNewPowerup);
//start timer
PowerupTimer.Start();
//Make sure it resets
PowerupTimer.AutoReset = true;
}
// Update is called once per frame
void Update ()
{
//random powerup
newPower = 0; //Random.Range(0,2);
}
void CreateNewPowerup(object source, ElapsedEventArgs e)
{
//create new powerup
switch (newPower)
{
case 0:
break;
case 1:
break;
case 2:
break;
}
}
}
My powerups are in prefabs, and an example of a name is pre_HealthPowerup.