I want my object to move with the mouse only on the x-axis because the object is getting affected by another force along the y-axis. The code I currently have moves it along both.
function Update () {
var mousePos = Input.mousePosition;
var wantedPos = Camera.main.ScreenToWorldPoint (Vector3 (mousePos.x, mousePos.y, 10));
transform.position = wantedPos;
}
How can I have the mouse move it along the x axis without affecting what happens to the y-axis