Hey, i am making a game where you control a ship on a rough ocean and have to fight the waves and other ships.
I have the wave “simulation” working fine, that is using overlapping sinus waves. However, pure sinus waves looks a bit dull, and i was wondering if anyone knows any other mathematical approaches for creating “sinus-like” waves? Maybe some with a sharper top than a sinus wave, and some tilting forward like waves that are about to collapse.
Also, as it currently stands waves have a center and moves in one specific direction. I would like the ability to create a wave which moves out from a center, like when you throw a rock into water in real life. Do anyone know how to do this?