AdMob banner causes frame rate lag, Android.

I’ve just finished my first 2D game, and can get it running at high frame rate on my tested devices. I am using AdMob and the official plugin and SDK from Google, the ads display fine.

It will load 2 types of ads, a static picture, which causes no frame drop at all, then there’s the animated text ad, which completely kills the frame rate of my game.

Has anyone else experienced this? I know I can design a game aroundnhaving the ad only display on menus, but should a tiny ad with some moving text really be causing this sort of problem?

Hi folks, a partial solution to solve this trouble is to force unity TimeManager to work at 24 FPS, set “Maximum Allowed Timestep” variable to 0.04166 (1/desired_FPS), this works fine if your game is not intensive in physics.

Also ask to AdMob support, they should have more information on how to achieve this.

when the test ad refreshes itself makes stuttering and breaking touch to run properly and no solution :confused: