How to display Car's Rank in a Racing Game

Hi,

I’m working on a Racing Game,I need to continuously show the Rank of MyPlayer.
MyPlayer is running among other AI players (say 3 AI players in a level)

I have the following Details:

DistanceFromStartPoint; //distance of each player from starting point(updating all the time).

DistaceOfRace //Total Distance of Race.

could anyone let me know the algorithm or code to calculate/display MyPlayer Rank all the time during gameplay.

Thanks in advance !

I have solution that works in my Game.
Define in Players Car Script

     public Vector3 relativePosition  = new Vector3 ();

public Transform Player;  //Player Car 

public Transform[] Target;  // AI cars

public void Update()
{

        int numberOfFrontCars = 0;

	for(int i = 0; i< 4 ; i++){
		
		Vector3 relativePosition = transform.InverseTransformPoint (Target*.transform.position);* 

// calculate relative pos of player car and AI cars . where Target is AI cars. Drag and drop your AI cars in Target Transform.

  •   	if(relativePosition.z < 0){*
    
  •   		Debug.Log ("Front of AI ");*
    
  •   		numberOfFrontCars++;*
    
  •   	}*
    
  • Debug.Log ("Current Rank :: "+(5-numberOfFrontCars));*
    }
    Enjoy !!!You will get Rank of Your car…

I figured it out , and here is the solution :[ distanceFromStart(myPlayerIndex) is myPlayer’s car distance from starting point ]

    int Ranking( )   { 
	int rank = 1;
	for ( int r = 1; r <= numberOfVehicles ; r++) {

		if( distanceFromStart(myPlayerIndex) < distanceFromStart(r -1) {
			rank++;
		}
	}
	return rank;
}