I want to transmit air resistanse sense in my game, not only gravity.
So, when character is falling - it is not just falling down, but gliding the air.
I want to rotate my character up to 90 degrees down when it is falling and back when player adds some force to go glide up & forward. Please see image attached as example.
My idea is to use “falling” speed to calculate rotation angle, but i am not sure it is correct way to do that. What is the correct way to achieve that?
P.S. Sorry, yes, of course is use rigidBody2d.