I have been learning to work with unity for a while now both C# and JavaScript but on my recent project the one thing I havent yet figured out is an attack system for my current project.
All I need to get moving agin is an ttack system shown below also please dont just post a sctipt and be like “Here This Works” try to explain why it works how it works and what makes it work.
Health Script
var curHealth : int = 100;
var maxHealth : int = 100;
var healthtext : GUIText;
function Start () {
healthRegen();
}
function Update () {
healthtext.text = curHealth + " / " + maxHealth;
if(curHealth < 0 ) {
curHealth = 0;
}
if(curHealth > 100) {
curHealth = 100;
}
if(Input.GetKeyDown("e")) {
curHealth += 10;
ManaScript.curmana -= 20;
}
}
function healthRegen () {
for(i=1;i>0;i++) {
yield WaitForSeconds(1.5);
if(curHealth < maxHealth) {
curHealth++;
}
}
}
Mana Script
#pragma strict
static var curmana : int = 100;
var maxmana : int = 150;
var manatext : GUIText;
InvokeRepeating("manaRegen", 2, 5.0);
function Start () {
}
function Update () {
manatext.text = curmana + " / " + maxmana;
if(curmana < 0 ) {
curmana = 0;
}
if(curmana > 100) {
curmana = 100;
}
if(Input.GetKeyDown("1")) {
curmana -= 10;
}
}
function manaRegen () {
curmana += 5;
}