Alright, so I am trying to learn the basics of Unity so I made a 3D level in Blender for my character to walk around in. It works perfectly but when I add my bullet into the level, it just bounces off the walls instead of disappearing.
void OnCollisionEnter(Collision col)
{
Debug.Log("Hit!");
}
I have this section located in my Bullet class. The bullet GameObject has a rigidbody, and the level has a mesh collider. Please help I cannot figure this out and it would be gret to move forward! Thanks in advance.