is it possible to use real time light shadow in unity on mobile platform?

I am making car racing game .i made the scene assets like road ,buildings ,tree as static but car is dynamic .
Now ,i want to make Real time shadow for the car as dynamic .so is it possible to make real time shadow for mobile platform .i am making this game for android .
If it possible then tell me in brief with light setting parameter and also tell me which render path is good for mobile device like forward rendering ,deferred lighting,or vertex lit

Yes it’s possible, although I believe some Tegra chipsets have issues with shadows. To understand more about rendering paths, I suggest you read Unity - Manual: Rendering paths in the Built-in Render Pipeline