Hey guys, just a quick question, does anyone know how I could make my GUI dissapear again once the timescale is returned to 1, here’s the pause script:
using UnityEngine;
using System.Collections;
public class Pause : MonoBehaviour {
public GUITexture movePause;
public bool gamePaused = false;
public GUISkin guiSkin;
Rect windowRect = new Rect (0, 0, 620, 520);
private bool toggleTxt = false;
string stringToEdit = "Text Label";
float hSliderValue = 0.0f;
float vSliderValue = 0.0f;
private float hSbarValuet;
private float vSbarValue;
private Vector2 scrollPosition = Vector2.zero;
void Start (){
Time.timeScale = 1.0f;
}
void Update (){
windowRect.x = (Screen.width - windowRect.width) / 2;
windowRect.y = (Screen.height - windowRect.height) / 2;
foreach (Touch touch in Input.touches) {
if (gamePaused == false) {
if (movePause.HitTest (touch.position)) {
gamePaused = true;
Time.timeScale = 0.0f;
} else {
gamePaused = false;
Time.timeScale = 1.0f;
}
}
}
}
void OnGUI(){
GUI.skin = guiSkin;
if (gamePaused){
windowRect = GUI.Window (0, windowRect, PauseMenu, "Paused");
}
}
void PauseMenu(int windowPause) {
if (GUI.Button ( new Rect(140,50,340,50), "Resume"))
gamePaused = false;
if (GUI.Button ( new Rect(140,120,340,50), "Restart"))
Application.LoadLevel("TestScene1");
GUI.Button ( new Rect(140,190,340,50), "Options");
if (GUI.Button ( new Rect(140,260,340,50), "Main Menu"))
Application.LoadLevel ("Menu");
if (GUI.Button ( new Rect(140,330,340,50), "Quit"))
Application.Quit ();
}
}
Thanks in advanced!